eSportsCards began in 2014 at the Tiroler Hut, an Austrian/German cuisine restaurant in London, when Chris and Ken met to discuss potential for technological advancements like Google Glass could be used improve the experience for fans of professional sports. After returning home, Michael was roped in and we determined that we needed to find a fan experience that we could achieve without mountains of debt.
After multiple discussions, several ideas were floated and we settled on creating a new community app for the collecting community. Our initial focus has been realized in the creation of the ScoutingReport app and community marketplace within, the Collector's Arena.
The ScoutingReport app was created to bring the card collecting hobby back to a modern version of the past. Having suffered through notebooks, cards that were kept in sleeves and later spreadsheets, something needed to be more readily available and more robust. These ideas were brought to bear in the SR app. Carrying your collection with images of your cards and the quality of your cards along with reduction in required industry nomenclature to store your card inventory. The app needed the flexibility to allow the collector to organize in a logical manor to them, so we used popular sporting terms like roster and lineup for the collector to manage their inventory.
The Collector's Arena, which is only accessible within the ScoutingReport app, is designed to allow an update to the old school trading with a peer-to-peer platform for buying, selling and trading cards. As the owner of the card, I can set my price and not worry about elongated auctions or costly memberships and monthly fees to host my collection that is for sell. All transactions are conducted via PayPal.
We also have children in mind allowing parents to setup a child account, limits access to what they can see and more importantly, how much they can spend from their parent's PayPal account without authorization. This was a necessary component as the future of the hobby are the kids.